Searched refs:gvTexturePositionHandle (Results 1 – 1 of 1) sorted by relevance
143 GLuint gvTexturePositionHandle; variable179 gvTexturePositionHandle = glGetAttribLocation(gTextureProgram, "position"); in setupGraphics()269 glVertexAttribPointer(gvTexturePositionHandle, 3, GL_FLOAT, GL_FALSE, in renderFrame()275 glEnableVertexAttribArray(gvTexturePositionHandle); in renderFrame()