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/frameworks/base/libs/hwui/
DTextureCache.cpp193 auto hardwareIter = mHardwareTextures.find(pixelRefStableID); in destroyTexture() local
194 if (hardwareIter != mHardwareTextures.end()) { in destroyTexture()
195 hardwareIter->second->deleteTexture(); in destroyTexture()
196 mHardwareTextures.erase(hardwareIter); in destroyTexture()