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Searched refs:hung_up (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/vr/libvrflinger/
Ddisplay_surface.cpp257 if (consumer_queue->hung_up()) { in OnQueueEvent()
331 if (consumer_queue->hung_up()) { in OnQueueEvent()
/frameworks/native/libs/vr/libbufferhubqueue/include/private/dvr/
Dbuffer_hub_queue_client.h130 bool hung_up() const { return hung_up_; } in hung_up() function
/frameworks/native/libs/vr/libbufferhubqueue/
Dbuffer_hub_queue_client.cpp208 } while (count() == 0 && capacity() > 0 && !hung_up()); in WaitForBuffers()