Searched refs:injectionResult (Results 1 – 2 of 2) sorted by relevance
672 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()834 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchKeyLocked() local836 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()840 setInjectionResultLocked(entry, injectionResult); in dispatchKeyLocked()841 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchKeyLocked()886 int32_t injectionResult; in dispatchMotionLocked() local889 injectionResult = findTouchedWindowTargetsLocked(currentTime, in dispatchMotionLocked()893 injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchMotionLocked()896 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()900 setInjectionResultLocked(entry, injectionResult); in dispatchMotionLocked()[all …]
417 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING member907 void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);1134 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);