Searched refs:injectionState (Results 1 – 2 of 2) sorted by relevance
671 InjectionState* injectionState = entry->injectionState; in releaseInboundEventLocked() local672 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()1132 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { in findFocusedWindowTargetsLocked()1412 entry->injectionState)) { in findTouchedWindowTargetsLocked()1506 if (checkInjectionPermission(NULL, entry->injectionState)) { in findTouchedWindowTargetsLocked()1637 const InjectionState* injectionState) { in checkInjectionPermission() argument1638 if (injectionState in checkInjectionPermission()1640 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid) in checkInjectionPermission()1641 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) { in checkInjectionPermission()1645 injectionState->injectorPid, injectionState->injectorUid, in checkInjectionPermission()[all …]
440 InjectionState* injectionState; member444 inline bool isInjected() const { return injectionState != NULL; } in isInjected()1053 const InjectionState* injectionState);