Searched refs:inputDescriptor (Results 1 – 2 of 2) sorted by relevance
306 const sp<AudioInputDescriptor> inputDescriptor = valueAt(i); in isSourceActive() local307 if (inputDescriptor->isSourceActive(source)) { in isSourceActive()330 const sp<AudioInputDescriptor> inputDescriptor = valueAt(i); in activeInputsCountOnDevices() local331 if (inputDescriptor->isActive() && in activeInputsCountOnDevices()333 ((inputDescriptor->mDevice & devices & ~AUDIO_DEVICE_BIT_IN) != 0))) { in activeInputsCountOnDevices()345 const sp<AudioInputDescriptor> inputDescriptor = valueAt(i); in getActiveInputs() local346 if ((inputDescriptor->isActive()) in getActiveInputs()348 !is_virtual_input_device(inputDescriptor->mDevice))) { in getActiveInputs()349 activeInputs.add(inputDescriptor); in getActiveInputs()
2445 const sp<AudioInputDescriptor> inputDescriptor = mInputs.valueAt(i); in isSourceActive() local2446 if (inputDescriptor->isSourceActive(source)) { in isSourceActive()5295 const sp<AudioInputDescriptor> inputDescriptor = mInputs.valueAt(i); in loadConfig() local5296 if (!is_virtual_input_device(inputDescriptor->mDevice)) { in loadConfig()5299 inputDescriptor->mIoHandle, device); in loadConfig()5301 mpClientInterface->setParameters(inputDescriptor->mIoHandle, in loadConfig()