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Searched refs:inputDescriptor (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/audiopolicy/common/managerdefinitions/src/
DAudioInputDescriptor.cpp306 const sp<AudioInputDescriptor> inputDescriptor = valueAt(i); in isSourceActive() local
307 if (inputDescriptor->isSourceActive(source)) { in isSourceActive()
330 const sp<AudioInputDescriptor> inputDescriptor = valueAt(i); in activeInputsCountOnDevices() local
331 if (inputDescriptor->isActive() && in activeInputsCountOnDevices()
333 ((inputDescriptor->mDevice & devices & ~AUDIO_DEVICE_BIT_IN) != 0))) { in activeInputsCountOnDevices()
345 const sp<AudioInputDescriptor> inputDescriptor = valueAt(i); in getActiveInputs() local
346 if ((inputDescriptor->isActive()) in getActiveInputs()
348 !is_virtual_input_device(inputDescriptor->mDevice))) { in getActiveInputs()
349 activeInputs.add(inputDescriptor); in getActiveInputs()
/frameworks/av/services/audiopolicy/managerdefault/
DAudioPolicyManager.cpp2445 const sp<AudioInputDescriptor> inputDescriptor = mInputs.valueAt(i); in isSourceActive() local
2446 if (inputDescriptor->isSourceActive(source)) { in isSourceActive()
5295 const sp<AudioInputDescriptor> inputDescriptor = mInputs.valueAt(i); in loadConfig() local
5296 if (!is_virtual_input_device(inputDescriptor->mDevice)) { in loadConfig()
5299 inputDescriptor->mIoHandle, device); in loadConfig()
5301 mpClientInterface->setParameters(inputDescriptor->mIoHandle, in loadConfig()