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Searched refs:inputTargets (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.h1010 const Vector<InputTarget>& inputTargets);
1042 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1044 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1048 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1049 void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
DInputDispatcher.cpp833 Vector<InputTarget> inputTargets; in dispatchKeyLocked() local
835 entry, inputTargets, nextWakeupTime); in dispatchKeyLocked()
845 addMonitoringTargetsLocked(inputTargets); in dispatchKeyLocked()
848 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchKeyLocked()
883 Vector<InputTarget> inputTargets; in dispatchMotionLocked() local
890 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); in dispatchMotionLocked()
894 entry, inputTargets, nextWakeupTime); in dispatchMotionLocked()
912 addMonitoringTargetsLocked(inputTargets); in dispatchMotionLocked()
920 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchMotionLocked()
959 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument
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