Searched refs:inputTargets (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.h | 1010 const Vector<InputTarget>& inputTargets); 1042 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime); 1044 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, 1048 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets); 1049 void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
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D | InputDispatcher.cpp | 833 Vector<InputTarget> inputTargets; in dispatchKeyLocked() local 835 entry, inputTargets, nextWakeupTime); in dispatchKeyLocked() 845 addMonitoringTargetsLocked(inputTargets); in dispatchKeyLocked() 848 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchKeyLocked() 883 Vector<InputTarget> inputTargets; in dispatchMotionLocked() local 890 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); in dispatchMotionLocked() 894 entry, inputTargets, nextWakeupTime); in dispatchMotionLocked() 912 addMonitoringTargetsLocked(inputTargets); in dispatchMotionLocked() 920 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchMotionLocked() 959 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument [all …]
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