Searched refs:inverseDark (Results 1 – 1 of 1) sorted by relevance
548 float inverseDark = 1 - mDarkAmount; in drawBackground() local549 float yProgress = Interpolators.FAST_OUT_SLOW_IN.getInterpolation(inverseDark); in drawBackground()551 .getInterpolation(inverseDark * 2f); in drawBackground()