1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PIXEL_BUFFER_H
18 #define ANDROID_HWUI_PIXEL_BUFFER_H
19 
20 #include <GLES3/gl3.h>
21 
22 #include <log/log.h>
23 
24 namespace android {
25 namespace uirenderer {
26 
27 /**
28  * Represents a pixel buffer. A pixel buffer will be backed either by a
29  * PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
30  * versions. If the buffer is backed by a PBO it will of type
31  * GL_PIXEL_UNPACK_BUFFER.
32  *
33  * To read from or write into a PixelBuffer you must first map the
34  * buffer using the map(AccessMode) method. This method returns a
35  * pointer to the beginning of the buffer.
36  *
37  * Before the buffer can be used by the GPU, for instance to upload
38  * a texture, you must first unmap the buffer. To do so, call the
39  * unmap() method.
40  *
41  * Mapping and unmapping a PixelBuffer can have the side effect of
42  * changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
43  * therefore recommended to call Caches::unbindPixelbuffer() after
44  * using a PixelBuffer to upload to a texture.
45  */
46 class PixelBuffer {
47 public:
48     enum BufferType { kBufferType_Auto, kBufferType_CPU };
49 
50     enum AccessMode {
51         kAccessMode_None = 0,
52         kAccessMode_Read = GL_MAP_READ_BIT,
53         kAccessMode_Write = GL_MAP_WRITE_BIT,
54         kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
55     };
56 
57     /**
58      * Creates a new PixelBuffer object with the specified format and
59      * dimensions. The buffer is immediately allocated.
60      *
61      * The buffer type specifies how the buffer should be allocated.
62      * By default this method will automatically choose whether to allocate
63      * a CPU or GPU buffer.
64      */
65     static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
66                                BufferType type = kBufferType_Auto);
67 
~PixelBuffer()68     virtual ~PixelBuffer() {}
69 
70     /**
71      * Returns the format of this render buffer.
72      */
getFormat()73     GLenum getFormat() const { return mFormat; }
74 
75     /**
76      * Maps this before with the specified access mode. This method
77      * returns a pointer to the region of memory where the buffer was
78      * mapped.
79      *
80      * If the buffer is already mapped when this method is invoked,
81      * this method will return the previously mapped pointer. The
82      * access mode can only be changed by calling unmap() first.
83      *
84      * The specified access mode cannot be kAccessMode_None.
85      */
86     virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
87 
88     /**
89      * Returns the current access mode for this buffer. If the buffer
90      * is not mapped, this method returns kAccessMode_None.
91      */
getAccessMode()92     AccessMode getAccessMode() const { return mAccessMode; }
93 
94     /**
95      * Upload the specified rectangle of this pixel buffer as a
96      * GL_TEXTURE_2D texture. Calling this method will trigger
97      * an unmap() if necessary.
98      */
99     virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
100 
101     /**
102      * Upload the specified rectangle of this pixel buffer as a
103      * GL_TEXTURE_2D texture. Calling this method will trigger
104      * an unmap() if necessary.
105      *
106      * This is a convenience function provided to save callers the
107      * trouble of computing the offset parameter.
108      */
upload(uint32_t x,uint32_t y,uint32_t width,uint32_t height)109     void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
110         upload(x, y, width, height, getOffset(x, y));
111     }
112 
113     /**
114      * Returns the width of the render buffer in pixels.
115      */
getWidth()116     uint32_t getWidth() const { return mWidth; }
117 
118     /**
119      * Returns the height of the render buffer in pixels.
120      */
getHeight()121     uint32_t getHeight() const { return mHeight; }
122 
123     /**
124      * Returns the size of this pixel buffer in bytes.
125      */
getSize()126     uint32_t getSize() const { return mWidth * mHeight * formatSize(mFormat); }
127 
128     /**
129      * Returns the offset of a pixel in this pixel buffer, in bytes.
130      */
getOffset(uint32_t x,uint32_t y)131     uint32_t getOffset(uint32_t x, uint32_t y) const {
132         return (y * mWidth + x) * formatSize(mFormat);
133     }
134 
135     /**
136      * Returns the number of bytes per pixel in the specified format.
137      *
138      * Supported formats:
139      *      GL_ALPHA
140      *      GL_RGBA
141      */
formatSize(GLenum format)142     static uint32_t formatSize(GLenum format) {
143         switch (format) {
144             case GL_ALPHA:
145                 return 1;
146             case GL_RGBA:
147                 return 4;
148         }
149         return 0;
150     }
151 
152     /**
153      * Returns the alpha channel offset in the specified format.
154      *
155      * Supported formats:
156      *      GL_ALPHA
157      *      GL_RGBA
158      */
formatAlphaOffset(GLenum format)159     static uint32_t formatAlphaOffset(GLenum format) {
160         switch (format) {
161             case GL_ALPHA:
162                 return 0;
163             case GL_RGBA:
164                 return 3;
165         }
166 
167         ALOGE("unsupported format: %d", format);
168         return 0;
169     }
170 
171 protected:
172     /**
173      * Creates a new render buffer in the specified format and dimensions.
174      * The format must be GL_ALPHA or GL_RGBA.
175      */
PixelBuffer(GLenum format,uint32_t width,uint32_t height)176     PixelBuffer(GLenum format, uint32_t width, uint32_t height)
177             : mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {}
178 
179     /**
180      * Unmaps this buffer, if needed. After the buffer is unmapped,
181      * the pointer previously returned by map() becomes invalid and
182      * should not be used.
183      */
184     virtual void unmap() = 0;
185 
186     GLenum mFormat;
187 
188     uint32_t mWidth;
189     uint32_t mHeight;
190 
191     AccessMode mAccessMode;
192 
193 };  // class PixelBuffer
194 
195 };  // namespace uirenderer
196 };  // namespace android
197 
198 #endif  // ANDROID_HWUI_PIXEL_BUFFER_H
199