Searched refs:kTextureUnits (Results 1 – 1 of 1) sorted by relevance
33 const GLenum kTextureUnits[] = {GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE2, GL_TEXTURE3}; variable36 glActiveTexture(kTextureUnits[0]); in TextureState()86 glActiveTexture(kTextureUnits[textureUnit]); in activateTexture()