/frameworks/base/libs/hwui/ |
D | ShadowTessellator.cpp | 63 const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow() argument 78 adjustedLightCenter.z, lightRadius); in tessellateSpotShadow() 92 lightRadius = Properties::overrideLightRadius; in tessellateSpotShadow() 97 Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius, in tessellateSpotShadow() 98 adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius); in tessellateSpotShadow() 107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius, casterPolygon, in tessellateSpotShadow()
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D | TessellationCache.h | 94 const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) in ShadowTask() argument 102 , lightRadius(lightRadius) {} in ShadowTask() 118 const float lightRadius; variable 165 float lightRadius); 176 const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius); 222 float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer);
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D | TessellationCache.cpp | 203 float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) { in tessellateShadows() argument 255 centroid3d, *drawTransform, lightCenter, lightRadius, in tessellateShadows() 270 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius, in onProcess() 346 const Vector3& lightCenter, float lightRadius) { in precacheShadows() argument 351 transformXY, transformZ, lightCenter, lightRadius); in precacheShadows() 363 const Vector3& lightCenter, float lightRadius) { in getShadowTask() argument 368 lightCenter, lightRadius); in getShadowTask()
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D | ShadowTessellator.h | 79 int lightRadius, const Rect& casterBounds,
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/frameworks/base/libs/hwui/tests/microbench/ |
D | ShadowBench.cpp | 38 float lightRadius; member 60 out->lightRadius = SAMPLE_LIGHT_RADIUS; in createShadowTestData() 67 testData.lightRadius, *ambient, *spot); in tessellateShadows()
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.cpp | 103 void RenderProxy::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setup() argument 105 [=]() { mContext->setup(lightRadius, ambientShadowAlpha, spotShadowAlpha); }); in setup()
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D | RenderProxy.h | 76 ANDROID_API void setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
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D | CanvasContext.h | 126 void setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
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D | CanvasContext.cpp | 227 void CanvasContext::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setup() argument 228 mLightGeometry.radius = lightRadius; in setup()
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/frameworks/base/core/java/android/view/ |
D | ThreadedRenderer.java | 991 final float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in SimpleRenderer() local 1007 nSetup(mNativeProxy, lightRadius, ambientShadowAlpha, spotShadowAlpha); in SimpleRenderer() 1199 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); in nSetup() argument
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/frameworks/base/core/jni/ |
D | android_view_ThreadedRenderer.cpp | 723 jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { in android_view_ThreadedRenderer_setup() argument 725 proxy->setup(lightRadius, ambientShadowAlpha, spotShadowAlpha); in android_view_ThreadedRenderer_setup()
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/frameworks/base/libs/hwui/tests/unit/ |
D | FrameBuilderTests.cpp | 1958 EXPECT_FLOAT_EQ(30, op.shadowTask->lightRadius); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
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/frameworks/base/config/ |
D | hiddenapi-private-dex.txt | 112415 Lcom/android/internal/R$attr;->lightRadius:I
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