Home
last modified time | relevance | path

Searched refs:lightRadius (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/libs/hwui/
DShadowTessellator.cpp63 const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow() argument
78 adjustedLightCenter.z, lightRadius); in tessellateSpotShadow()
92 lightRadius = Properties::overrideLightRadius; in tessellateSpotShadow()
97 Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius, in tessellateSpotShadow()
98 adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius); in tessellateSpotShadow()
107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius, casterPolygon, in tessellateSpotShadow()
DTessellationCache.h94 const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) in ShadowTask() argument
102 , lightRadius(lightRadius) {} in ShadowTask()
118 const float lightRadius; variable
165 float lightRadius);
176 const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius);
222 float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer);
DTessellationCache.cpp203 float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) { in tessellateShadows() argument
255 centroid3d, *drawTransform, lightCenter, lightRadius, in tessellateShadows()
270 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius, in onProcess()
346 const Vector3& lightCenter, float lightRadius) { in precacheShadows() argument
351 transformXY, transformZ, lightCenter, lightRadius); in precacheShadows()
363 const Vector3& lightCenter, float lightRadius) { in getShadowTask() argument
368 lightCenter, lightRadius); in getShadowTask()
DShadowTessellator.h79 int lightRadius, const Rect& casterBounds,
/frameworks/base/libs/hwui/tests/microbench/
DShadowBench.cpp38 float lightRadius; member
60 out->lightRadius = SAMPLE_LIGHT_RADIUS; in createShadowTestData()
67 testData.lightRadius, *ambient, *spot); in tessellateShadows()
/frameworks/base/libs/hwui/renderthread/
DRenderProxy.cpp103 void RenderProxy::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setup() argument
105 [=]() { mContext->setup(lightRadius, ambientShadowAlpha, spotShadowAlpha); }); in setup()
DRenderProxy.h76 ANDROID_API void setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
DCanvasContext.h126 void setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
DCanvasContext.cpp227 void CanvasContext::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setup() argument
228 mLightGeometry.radius = lightRadius; in setup()
/frameworks/base/core/java/android/view/
DThreadedRenderer.java991 final float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0); in SimpleRenderer() local
1007 nSetup(mNativeProxy, lightRadius, ambientShadowAlpha, spotShadowAlpha); in SimpleRenderer()
1199 float lightRadius, int ambientShadowAlpha, int spotShadowAlpha); in nSetup() argument
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp723 jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) { in android_view_ThreadedRenderer_setup() argument
725 proxy->setup(lightRadius, ambientShadowAlpha, spotShadowAlpha); in android_view_ThreadedRenderer_setup()
/frameworks/base/libs/hwui/tests/unit/
DFrameBuilderTests.cpp1958 EXPECT_FLOAT_EQ(30, op.shadowTask->lightRadius); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
/frameworks/base/config/
Dhiddenapi-private-dex.txt112415 Lcom/android/internal/R$attr;->lightRadius:I