Searched refs:lighting (Results 1 – 11 of 11) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; in ogles_init_light() 69 c->lighting.lights[i].position.z = 0x10000; in ogles_init_light() 70 c->lighting.lights[i].spotDir.z = -0x10000; in ogles_init_light() 71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180); in ogles_init_light() 72 c->lighting.lights[i].attenuation[0] = 0x10000; in ogles_init_light() 74 init_white(c->lighting.lights[0].diffuse); in ogles_init_light() 75 init_white(c->lighting.lights[0].specular); in ogles_init_light() 77 c->lighting.front.ambient.r = in ogles_init_light() 78 c->lighting.front.ambient.g = in ogles_init_light() 79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f); in ogles_init_light() [all …]
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D | state.cpp | 139 c->lighting.lights[cap-GL_LIGHT0].enable = enabled; in enable_disable() 140 c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0)); in enable_disable() 141 c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0)); in enable_disable() 159 c->lighting.enable = enabled; in enable_disable() 162 c->lighting.colorMaterial.enable = enabled; in enable_disable()
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D | primitives.cpp | 113 c->lighting.lightVertex(c, v0); in lightTriangleSmooth() 115 c->lighting.lightVertex(c, v1); in lightTriangleSmooth() 117 c->lighting.lightVertex(c, v2); in lightTriangleSmooth() 124 c->lighting.lightVertex(c, v2); in lightTriangleFlat() 155 c->lighting.lightVertex(c, v); in lightVertexSmoothFog() 218 index |= c->lighting.enable ? 0x2 : 0; in ogles_validate_primitives() 220 c->lighting.lightTriangle = lightPrimitive[index]; in ogles_validate_primitives() 466 if (c->lighting.enable) { in primitive_point() 467 c->lighting.lightVertex(c, v); in primitive_point() 539 c->lighting.lightTriangle(c, v0, v1, v1); in primitive_line() [all …]
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D | array.cpp | 1112 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); in validate_arrays() 1118 if (c->lighting.enable) { // needs normal transforms and eye coords in validate_arrays() 1172 if (c->lighting.enable) { in validate_arrays()
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D | context.h | 617 lighting_t lighting; member
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/frameworks/native/opengl/tests/angeles/ |
D | README.txt | 39 lighting.
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/frameworks/support/work/integration-tests/testapp/src/main/assets/ |
D | retn.txt | 3824 "Your reverence need not be excited," said Holmes, lighting a 6275 "A very clear statement," said Holmes, rising and lighting his pipe. 9391 box--his fourth--and lighting it from the stub of that which he had 12614 "It was just growing dusk at the time. They were lighting the lamps
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D | advs.txt | 171 "Quite so," he answered, lighting a cigarette, and throwing himself 768 fitted with a cap at either end to make it self-lighting. Your task 11097 with the tongs and lighting with it the long cherry-wood pipe which
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D | lstb.txt | 714 "That, at least, is very easily settled," said Holmes, lighting his 2460 burnt end. Half the match is consumed in lighting a pipe or cigar.
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D | case.txt | 1871 "Well, it's not a long story to tell," said he, lighting a cigarette. 5446 to me in this case. You can burn it if it's any use in lighting you
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D | mems.txt | 1255 "He has been in the habit of lighting his pipe at lamps and gas-jets.
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