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Searched refs:lighting (Results 1 – 11 of 11) sorted by relevance

/frameworks/native/opengl/libagl/
Dlight.cpp68 c->lighting.lights[i].ambient.a = 0x10000; in ogles_init_light()
69 c->lighting.lights[i].position.z = 0x10000; in ogles_init_light()
70 c->lighting.lights[i].spotDir.z = -0x10000; in ogles_init_light()
71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180); in ogles_init_light()
72 c->lighting.lights[i].attenuation[0] = 0x10000; in ogles_init_light()
74 init_white(c->lighting.lights[0].diffuse); in ogles_init_light()
75 init_white(c->lighting.lights[0].specular); in ogles_init_light()
77 c->lighting.front.ambient.r = in ogles_init_light()
78 c->lighting.front.ambient.g = in ogles_init_light()
79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f); in ogles_init_light()
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Dstate.cpp139 c->lighting.lights[cap-GL_LIGHT0].enable = enabled; in enable_disable()
140 c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0)); in enable_disable()
141 c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0)); in enable_disable()
159 c->lighting.enable = enabled; in enable_disable()
162 c->lighting.colorMaterial.enable = enabled; in enable_disable()
Dprimitives.cpp113 c->lighting.lightVertex(c, v0); in lightTriangleSmooth()
115 c->lighting.lightVertex(c, v1); in lightTriangleSmooth()
117 c->lighting.lightVertex(c, v2); in lightTriangleSmooth()
124 c->lighting.lightVertex(c, v2); in lightTriangleFlat()
155 c->lighting.lightVertex(c, v); in lightVertexSmoothFog()
218 index |= c->lighting.enable ? 0x2 : 0; in ogles_validate_primitives()
220 c->lighting.lightTriangle = lightPrimitive[index]; in ogles_validate_primitives()
466 if (c->lighting.enable) { in primitive_point()
467 c->lighting.lightVertex(c, v); in primitive_point()
539 c->lighting.lightTriangle(c, v0, v1, v1); in primitive_line()
[all …]
Darray.cpp1112 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); in validate_arrays()
1118 if (c->lighting.enable) { // needs normal transforms and eye coords in validate_arrays()
1172 if (c->lighting.enable) { in validate_arrays()
Dcontext.h617 lighting_t lighting; member
/frameworks/native/opengl/tests/angeles/
DREADME.txt39 lighting.
/frameworks/support/work/integration-tests/testapp/src/main/assets/
Dretn.txt3824 "Your reverence need not be excited," said Holmes, lighting a
6275 "A very clear statement," said Holmes, rising and lighting his pipe.
9391 box--his fourth--and lighting it from the stub of that which he had
12614 "It was just growing dusk at the time. They were lighting the lamps
Dadvs.txt171 "Quite so," he answered, lighting a cigarette, and throwing himself
768 fitted with a cap at either end to make it self-lighting. Your task
11097 with the tongs and lighting with it the long cherry-wood pipe which
Dlstb.txt714 "That, at least, is very easily settled," said Holmes, lighting his
2460 burnt end. Half the match is consumed in lighting a pipe or cigar.
Dcase.txt1871 "Well, it's not a long story to tell," said he, lighting a cigarette.
5446 to me in this case. You can burn it if it's any use in lighting you
Dmems.txt1255 "He has been in the habit of lighting his pipe at lamps and gas-jets.