Searched refs:mAnimationContext (Results 1 – 2 of 2) sorted by relevance
146 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord())) in CanvasContext()183 mAnimationContext->destroy(); in destroy()327 mAnimationContext->startFrame(info.mode); in prepareTree()337 mAnimationContext->runRemainingAnimations(info); in prepareTree()430 mAnimationContext->pauseAnimators(); in stopDrawing()
249 std::unique_ptr<AnimationContext> mAnimationContext; variable