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Searched refs:mBoundTextures (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DTextureState.cpp96 if (mBoundTextures[mTextureUnit] != texture) { in bindTexture()
98 mBoundTextures[mTextureUnit] = texture; in bindTexture()
134 mBoundTextures[i] = 0; in resetBoundTextures()
140 if (mBoundTextures[i] == texture) { in unbindTexture()
141 mBoundTextures[i] = 0; in unbindTexture()
DTextureState.h90 GLuint mBoundTextures[kTextureUnitsCount]; variable