Searched refs:mBoundTextures (Results 1 – 2 of 2) sorted by relevance
96 if (mBoundTextures[mTextureUnit] != texture) { in bindTexture()98 mBoundTextures[mTextureUnit] = texture; in bindTexture()134 mBoundTextures[i] = 0; in resetBoundTextures()140 if (mBoundTextures[i] == texture) { in unbindTexture()141 mBoundTextures[i] = 0; in unbindTexture()
90 GLuint mBoundTextures[kTextureUnitsCount]; variable