Searched refs:mCurrentFence (Results 1 – 6 of 6) sorted by relevance
61 mCurrentFence(Fence::NO_FENCE), in FramebufferSurface()139 mCurrentFence = item.mFence; in nextBuffer()194 return mCurrentFence; in getClientTargetAcquireFence()
86 sp<Fence> mCurrentFence; variable
66 mCurrentFence(Fence::NO_FENCE), in BufferLayerConsumer()346 mCurrentFence = item.mFence; in updateAndReleaseLocked()510 return mCurrentFence; in getCurrentFence()524 if (mCurrentFence->isValid()) { in doFenceWaitLocked()526 base::unique_fd fenceFd(mCurrentFence->dup()); in doFenceWaitLocked()536 status_t err = mCurrentFence->waitForever("BufferLayerConsumer::doFenceWaitLocked"); in doFenceWaitLocked()
312 sp<Fence> mCurrentFence; variable
135 mCurrentFence(Fence::NO_FENCE), in GLConsumer()164 mCurrentFence(Fence::NO_FENCE), in GLConsumer()304 mCurrentFence = Fence::NO_FENCE; in releaseTexImage()472 mCurrentFence = item.mFence; in updateAndReleaseLocked()963 return mCurrentFence; in getCurrentFence()986 if (mCurrentFence->isValid()) { in doGLFenceWaitLocked()990 int fenceFd = mCurrentFence->dup(); in doGLFenceWaitLocked()1020 status_t err = mCurrentFence->waitForever( in doGLFenceWaitLocked()
398 sp<Fence> mCurrentFence; variable