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Searched refs:mCurrentFrameNumber (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/core/java/android/hardware/camera2/legacy/
DRequestQueue.java38 private long mCurrentFrameNumber = 0; field in RequestQueue
82 mCurrentRepeatingFrameNumber = mCurrentFrameNumber + in getNext()
90 RequestQueueEntry ret = new RequestQueueEntry(next, mCurrentFrameNumber, queueEmptied); in getNext()
91 mCurrentFrameNumber += next.getNumberOfRequests(); in getNext()
163 long total = mCurrentFrameNumber; in calculateLastFrame()
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp294 mFrameEventHistory.addPreComposition(mCurrentFrameNumber, in onPreComposition()
311 mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence, in onPostComposition()
320 mTimeStats.setDesiredTime(layerName, mCurrentFrameNumber, desiredPresentTime); in onPostComposition()
332 mTimeStats.setPresentFence(layerName, mCurrentFrameNumber, presentFence); in onPostComposition()
339 mTimeStats.setPresentTime(layerName, mCurrentFrameNumber, actualPresentTime); in onPostComposition()
515 mPreviousFrameNumber = mCurrentFrameNumber; in latchBuffer()
516 mCurrentFrameNumber = mConsumer->getFrameNumber(); in latchBuffer()
520 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); in latchBuffer()
597 if ((*point)->getFrameNumber() <= mCurrentFrameNumber) { in latchBuffer()
918 return mCurrentFrameNumber; in getHeadFrameNumber()
DBufferLayerConsumer.cpp69 mCurrentFrameNumber(0), in BufferLayerConsumer()
348 mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked()
464 return mCurrentFrameNumber; in getFrameNumber()
DBufferLayerConsumer.h336 uint64_t mCurrentFrameNumber; variable
DLayer.h753 std::atomic<uint64_t> mCurrentFrameNumber; variable
DLayer.cpp89 mCurrentFrameNumber(0), in Layer()
783 if (point->getFrameNumber() <= mCurrentFrameNumber) { in addSyncPoint()
/frameworks/native/libs/gui/
DGLConsumer.cpp138 mCurrentFrameNumber(0), in GLConsumer()
167 mCurrentFrameNumber(0), in GLConsumer()
474 mCurrentFrameNumber = item.mFrameNumber; in updateAndReleaseLocked()
930 return mCurrentFrameNumber; in getFrameNumber()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h418 uint64_t mCurrentFrameNumber; variable