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Searched refs:mCurrentQuad (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/font/
DCacheTexture.h128 uint32_t meshElementCount() const { return mCurrentQuad * 6; } in meshElementCount()
132 void resetMesh() { mCurrentQuad = 0; } in resetMesh()
137 TextureVertex* mesh = mMesh + mCurrentQuad * 4; in addQuad()
142 mCurrentQuad++; in addQuad()
145 bool canDraw() const { return mCurrentQuad > 0; } in canDraw()
147 bool endOfMesh() const { return mCurrentQuad == mMaxQuadCount; } in endOfMesh()
162 uint32_t mCurrentQuad = 0; variable
DCacheTexture.cpp146 mCurrentQuad = 0; in reset()
168 mCurrentQuad = 0; in releasePixelBuffer()