Home
last modified time | relevance | path

Searched refs:mCurrentTextureImage (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp238 : mCurrentTextureImage->graphicBuffer(); in setReleaseFence()
311 mCurrentTextureImage != nullptr ? mCurrentTextureImage->graphicBufferHandle() : 0, in updateAndReleaseLocked()
323 releaseBufferLocked(mCurrentTexture, mCurrentTextureImage->graphicBuffer()); in updateAndReleaseLocked()
332 pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()
339 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked()
362 if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == nullptr) { in bindTextureImageLocked()
369 status_t err = mCurrentTextureImage->createIfNeeded(imageCrop); in bindTextureImageLocked()
376 mRE.bindExternalTextureImage(mTexName, mCurrentTextureImage->image()); in bindTextureImageLocked()
394 mCurrentTextureImage->graphicBuffer(), fence); in syncForReleaseLocked()
421 if (needsRecompute && mCurrentTextureImage == nullptr) { in setFilteringEnabled()
[all …]
DBufferLayerConsumer.h297 sp<Image> mCurrentTextureImage; variable
/frameworks/native/libs/gui/
DGLConsumer.cpp299 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()
433 mCurrentTexture, mCurrentTextureImage != NULL ? in updateAndReleaseLocked()
434 mCurrentTextureImage->graphicBufferHandle() : 0, in updateAndReleaseLocked()
446 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()
457 mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()
466 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked()
494 mCurrentTextureImage == NULL) { in bindTextureImageLocked()
499 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay, in bindTextureImageLocked()
506 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()
514 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, in bindTextureImageLocked()
[all …]
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h383 sp<EglImage> mCurrentTextureImage; variable