Searched refs:mDirtyRegion (Results 1 – 4 of 4) sorted by relevance
89 mDirtyRegion = *dirty; in unionDirty()102 renderer.drawRect(mDirtyRegion.fLeft, mDirtyRegion.fTop, mDirtyRegion.fRight, in draw()103 mDirtyRegion.fBottom, paint); in draw()
83 SkRect mDirtyRegion; variable
677 if (mConnectedToCpu || mDirtyRegion.bounds() == Rect::INVALID_RECT) { in queueBuffer()703 for (auto rect : mDirtyRegion) { in queueBuffer()775 mDirtyRegion = Region::INVALID_REGION; in queueBuffer()1226 mDirtyRegion.clear(); in connect()1229 mDirtyRegion = Region::INVALID_REGION; in connect()1585 mDirtyRegion = Region::INVALID_REGION; in setSurfaceDamage()1589 mDirtyRegion.clear(); in setSurfaceDamage()1596 mDirtyRegion.orSelf(rect); in setSurfaceDamage()1707 const Region copyback(mDirtyRegion.subtract(newDirtyRegion)); in lock()1715 mDirtyRegion.clear(); in lock()[all …]
420 Region mDirtyRegion; variable