Searched refs:mDrawState (Results 1 – 5 of 5) sorted by relevance
188 switch (mDrawState) { in drawStateToString()194 default: return Integer.toString(mDrawState); in drawStateToString()197 int mDrawState; field in WindowStateAnimator339 if (mDrawState == DRAW_PENDING) { in finishDrawingLocked()346 mDrawState = COMMIT_DRAW_PENDING; in finishDrawingLocked()360 if (mDrawState != COMMIT_DRAW_PENDING && mDrawState != READY_TO_SHOW) { in commitFinishDrawingLocked()366 mDrawState = READY_TO_SHOW; in commitFinishDrawingLocked()435 mDrawState = DRAW_PENDING; in resetDrawState()533 mDrawState = NO_SURFACE; in createSurfaceLocked()537 mDrawState = NO_SURFACE; in createSurfaceLocked()[all …]
1335 winAnimator.mDrawState = DRAW_PENDING; in updateResizingWindowIfNeeded()1659 (mWinAnimator.mDrawState == COMMIT_DRAW_PENDING in isDrawFinishedLw()1660 || mWinAnimator.mDrawState == READY_TO_SHOW in isDrawFinishedLw()1661 || mWinAnimator.mDrawState == HAS_DRAWN); in isDrawFinishedLw()1671 (mWinAnimator.mDrawState == READY_TO_SHOW || mWinAnimator.mDrawState == HAS_DRAWN); in isDrawnLw()2505 return mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN; in hasDrawnLw()2986 if (DEBUG_ORIENTATION && mWinAnimator.mDrawState == DRAW_PENDING) in reportResized()2995 final boolean reportDraw = mWinAnimator.mDrawState == DRAW_PENDING; in reportResized()3802 final int drawState = mWinAnimator.mDrawState; in performShowLocked()3808 if (mWinAnimator.mDrawState != READY_TO_SHOW || !isReadyForDisplay()) { in performShowLocked()[all …]
132 + " mDrawState=" + w.mWinAnimator.mDrawState);
406 if (winAnimator.mDrawState == READY_TO_SHOW) {2829 w.mWinAnimator.mDrawState = DRAW_PENDING; in waitForAllWindowsDrawn()
5594 " drawState=" + win.mWinAnimator.mDrawState); in checkDrawnWindowsLocked()