Searched refs:mDrawingState (Results 1 – 8 of 8) sorted by relevance
28 mDrawingState = mCurrentState; in ContainerLayer()
716 mDrawingState = mCurrentState; in init()1408 mDrawingState.displays.clear(); in resetDisplayState()1636 mDrawingState.traverseInZOrder([&](Layer* layer) { in preComposition()1749 mDrawingState.traverseInZOrder([&](Layer* layer) { in postComposition()1835 mDrawingState.traverseInZOrder([&](Layer* layer) { in rebuildLayerStacks()2027 if (mDrawingState.colorMatrixChanged) { in setUpHWComposer()2028 displayDevice->setColorTransform(mDrawingState.colorMatrix); in setUpHWComposer()2029 status_t result = getBE().mHwc->setColorTransform(hwcId, mDrawingState.colorMatrix); in setUpHWComposer()2064 mDrawingState.colorMatrixChanged = false; in setUpHWComposer()2173 State drawingState(mDrawingState); in handleTransaction()[all …]
131 mDrawingState = mCurrentState; in Layer()859 const Layer::State& s(mDrawingState); in isSecure()1097 mDrawingState = stateToCommit; in commitTransaction()1357 const Layer::State& s(mDrawingState); in isHiddenByPolicy()1658 return mDrawingState.z; in getZ()1663 const State& state = useDrawing ? mDrawingState : mCurrentState; in usingRelativeZ()1673 const State& state = useDrawing ? mDrawingState : mCurrentState; in makeTraversalList()1689 const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState; in makeTraversalList()1776 const State& state = useDrawing ? mDrawingState : mCurrentState; in makeChildrenTraversalList()1789 const State& childState = useDrawing ? child->mDrawingState : child->mCurrentState; in makeChildrenTraversalList()[all …]
42 mDrawingState = mCurrentState; in ColorLayer()
74 mDrawingState = mCurrentState; in BufferLayer()177 mFlinger->mDrawingState.traverseInZOrder([&](Layer* layer) { in onDraw()433 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions, in latchBuffer()
532 inline const State& getDrawingState() const { return mDrawingState; } in getDrawingState()720 State mDrawingState; variable
803 State mDrawingState{LayerVector::StateSet::Drawing};
118 auto& mutableDrawingState() { return mFlinger->mDrawingState; } in mutableDrawingState()