Searched refs:mEglFence (Results 1 – 6 of 6) sorted by relevance
182 mEglFence(EGL_NO_SYNC_KHR), in BufferSlot()213 EGLSyncKHR mEglFence; member
450 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {} in EglSlot()459 EGLSyncKHR mEglFence; member
215 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) { in clearBufferSlotLocked()216 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence); in clearBufferSlotLocked()217 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR; in clearBufferSlotLocked()
377 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()447 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()459 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence; in updateAndReleaseLocked()702 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()730 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()
460 mSlots[found].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()482 eglFence = mSlots[found].mEglFence; in dequeueBuffer()488 mSlots[found].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()739 mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR; in attachBuffer()
444 mSlots[slot].mEglFence = eglFence; in releaseBuffer()