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Searched refs:mEglImage (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp362 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()
409 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay, item.mCrop); in updateAndReleaseLocked()
440 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()
1037 mEglSlots[slotIndex].mEglImage.clear(); in freeBufferLocked()
1065 mEglImage(EGL_NO_IMAGE_KHR), in EglImage()
1071 if (mEglImage != EGL_NO_IMAGE_KHR) { in ~EglImage()
1072 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { in ~EglImage()
1083 bool haveImage = mEglImage != EGL_NO_IMAGE_KHR; in createIfNeeded()
1087 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { in createIfNeeded()
1091 mEglImage = EGL_NO_IMAGE_KHR; in createIfNeeded()
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/frameworks/native/libs/gui/include/gui/
DGLConsumer.h337 EGLImageKHR mEglImage; variable
453 sp<EglImage> mEglImage; member