Searched refs:mEglImage (Results 1 – 2 of 2) sorted by relevance
362 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()409 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay, item.mCrop); in updateAndReleaseLocked()440 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()1037 mEglSlots[slotIndex].mEglImage.clear(); in freeBufferLocked()1065 mEglImage(EGL_NO_IMAGE_KHR), in EglImage()1071 if (mEglImage != EGL_NO_IMAGE_KHR) { in ~EglImage()1072 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { in ~EglImage()1083 bool haveImage = mEglImage != EGL_NO_IMAGE_KHR; in createIfNeeded()1087 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) { in createIfNeeded()1091 mEglImage = EGL_NO_IMAGE_KHR; in createIfNeeded()[all …]
337 EGLImageKHR mEglImage; variable453 sp<EglImage> mEglImage; member