Searched refs:mEglSlots (Results 1 – 2 of 2) sorted by relevance
362 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()377 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()409 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay, item.mCrop); in updateAndReleaseLocked()440 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()447 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()459 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence; in updateAndReleaseLocked()702 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()730 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()1037 mEglSlots[slotIndex].mEglImage.clear(); in freeBufferLocked()
481 EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; variable