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Searched refs:mEglSlots (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp362 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()
377 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()
409 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay, item.mCrop); in updateAndReleaseLocked()
440 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()
447 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); in updateAndReleaseLocked()
459 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence; in updateAndReleaseLocked()
702 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()
730 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()
1037 mEglSlots[slotIndex].mEglImage.clear(); in freeBufferLocked()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h481 EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS]; variable