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Searched refs:mExtTextureName (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/cmds/screenrecord/
DFrameOutput.cpp64 glGenTextures(1, &mExtTextureName); in createInputSurface()
65 if (mExtTextureName == 0) { in createInputSurface()
73 mGlConsumer = new GLConsumer(consumer, mExtTextureName, in createInputSurface()
125 status_t err = mExtTexProgram.blit(mExtTextureName, texMatrix, 0, 0, in copyFrame()
DFrameOutput.h34 mExtTextureName(0), in FrameOutput()
91 GLuint mExtTextureName; variable
DOverlay.cpp166 glGenTextures(1, &mExtTextureName); in setup_l()
167 if (mExtTextureName == 0) { in setup_l()
174 mGlConsumer = new GLConsumer(consumer, mExtTextureName, in setup_l()
221 mExtTexProgram.blit(mExtTextureName, texMatrix, in processFrame_l()
224 mExtTexProgram.blit(mExtTextureName, texMatrix, in processFrame_l()
DOverlay.h44 mExtTextureName(0), in Overlay()
145 GLuint mExtTextureName; variable