Searched refs:mExtTextureName (Results 1 – 4 of 4) sorted by relevance
/frameworks/av/cmds/screenrecord/ |
D | FrameOutput.cpp | 64 glGenTextures(1, &mExtTextureName); in createInputSurface() 65 if (mExtTextureName == 0) { in createInputSurface() 73 mGlConsumer = new GLConsumer(consumer, mExtTextureName, in createInputSurface() 125 status_t err = mExtTexProgram.blit(mExtTextureName, texMatrix, 0, 0, in copyFrame()
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D | FrameOutput.h | 34 mExtTextureName(0), in FrameOutput() 91 GLuint mExtTextureName; variable
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D | Overlay.cpp | 166 glGenTextures(1, &mExtTextureName); in setup_l() 167 if (mExtTextureName == 0) { in setup_l() 174 mGlConsumer = new GLConsumer(consumer, mExtTextureName, in setup_l() 221 mExtTexProgram.blit(mExtTextureName, texMatrix, in processFrame_l() 224 mExtTexProgram.blit(mExtTextureName, texMatrix, in processFrame_l()
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D | Overlay.h | 44 mExtTextureName(0), in Overlay() 145 GLuint mExtTextureName; variable
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