Searched refs:mFenceTime (Results 1 – 8 of 8) sorted by relevance
709 mFenceTime(fenceMap.createFenceTimeForTest(mFence)) {} in FenceAndFenceTime()711 std::shared_ptr<FenceTime> mFenceTime { nullptr }; member861 fe.acquireFence = frame->mAcquireConsumer.mFenceTime; in dequeueAndQueue()865 frame->mAcquireProducer.mFenceTime, in dequeueAndQueue()866 frame->mAcquireConsumer.mFenceTime); in dequeueAndQueue()897 oldFrame->mRefreshes[2].mGpuCompositionDone.mFenceTime : in addFrameEvents()900 oldFrame->mRefreshes[2].mPresent.mFenceTime, in addFrameEvents()909 newFrame->mRefreshes[0].mGpuCompositionDone.mFenceTime : in addFrameEvents()915 std::shared_ptr<FenceTime>(oldFrame->mRelease.mFenceTime)); in addFrameEvents()918 newFrame->mRefreshes[0].mPresent.mFenceTime, in addFrameEvents()[all …]
63 std::shared_ptr<FenceTime> mFenceTime{FenceTime::NO_FENCE};
216 mFenceTime = std::make_shared<FenceTime>(mFence); in unflatten()
213 outBuffer->mFenceTime = FenceTime::NO_FENCE; in acquireBuffer()
473 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
874 item.mFenceTime = acquireFenceTime; in queueBuffer()
491 mTimeStats.setAcquireFence(layerName, currentFrameNumber, mQueueItems[0].mFenceTime); in latchBuffer()938 return mQueueItems[0].mFenceTime->getSignalTime() != in headFenceHasSignaled()
347 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()