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Searched refs:mFenceTime (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/libs/gui/tests/
DSurface_test.cpp709 mFenceTime(fenceMap.createFenceTimeForTest(mFence)) {} in FenceAndFenceTime()
711 std::shared_ptr<FenceTime> mFenceTime { nullptr }; member
861 fe.acquireFence = frame->mAcquireConsumer.mFenceTime; in dequeueAndQueue()
865 frame->mAcquireProducer.mFenceTime, in dequeueAndQueue()
866 frame->mAcquireConsumer.mFenceTime); in dequeueAndQueue()
897 oldFrame->mRefreshes[2].mGpuCompositionDone.mFenceTime : in addFrameEvents()
900 oldFrame->mRefreshes[2].mPresent.mFenceTime, in addFrameEvents()
909 newFrame->mRefreshes[0].mGpuCompositionDone.mFenceTime : in addFrameEvents()
915 std::shared_ptr<FenceTime>(oldFrame->mRelease.mFenceTime)); in addFrameEvents()
918 newFrame->mRefreshes[0].mPresent.mFenceTime, in addFrameEvents()
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/frameworks/native/libs/gui/include/gui/
DBufferItem.h63 std::shared_ptr<FenceTime> mFenceTime{FenceTime::NO_FENCE};
/frameworks/native/libs/gui/
DBufferItem.cpp216 mFenceTime = std::make_shared<FenceTime>(mFence); in unflatten()
DBufferQueueConsumer.cpp213 outBuffer->mFenceTime = FenceTime::NO_FENCE; in acquireBuffer()
DGLConsumer.cpp473 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()
DBufferQueueProducer.cpp874 item.mFenceTime = acquireFenceTime; in queueBuffer()
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp491 mTimeStats.setAcquireFence(layerName, currentFrameNumber, mQueueItems[0].mFenceTime); in latchBuffer()
938 return mQueueItems[0].mFenceTime->getSignalTime() != in headFenceHasSignaled()
DBufferLayerConsumer.cpp347 mCurrentFenceTime = item.mFenceTime; in updateAndReleaseLocked()