Searched refs:mFlushRate (Results 1 – 2 of 2) sorted by relevance
40 , mFlushRate(.4f) { in TextureCache()212 if (mFlushRate >= 1.0f || mCache.size() == 0) return; in flush()213 if (mFlushRate <= 0.0f) { in flush()218 uint32_t targetSize = uint32_t(mSize * mFlushRate); in flush()
134 const float mFlushRate; variable