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Searched refs:mFocusedWindowHandle (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp810 if (mFocusedWindowHandle != NULL) { in dispatchKeyLocked()
811 commandEntry->inputWindowHandle = mFocusedWindowHandle; in dispatchKeyLocked()
1116 if (mFocusedWindowHandle == NULL) { in findFocusedWindowTargetsLocked()
1132 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) { in findFocusedWindowTargetsLocked()
1139 mFocusedWindowHandle, entry, "focused"); in findFocusedWindowTargetsLocked()
1142 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.c_str()); in findFocusedWindowTargetsLocked()
1148 addWindowTargetLocked(mFocusedWindowHandle, in findFocusedWindowTargetsLocked()
1798 if (mFocusedWindowHandle != NULL) { in pokeUserActivityLocked()
1799 const InputWindowInfo* info = mFocusedWindowHandle->getInfo(); in pokeUserActivityLocked()
2942 if (mFocusedWindowHandle != newFocusedWindowHandle) { in setInputWindows()
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DInputDispatcher.h961 sp<InputWindowHandle> mFocusedWindowHandle; variable