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Searched refs:mForceSynchronous (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DSurfaceComposerClient.cpp102 mForceSynchronous(other.mForceSynchronous), in Transaction()
144 mForceSynchronous |= synchronous; in apply()
155 if (mForceSynchronous) { in apply()
165 mForceSynchronous = false; in apply()
244 mForceSynchronous = true; in setSize()
545 mForceSynchronous = true; // TODO: do we actually still need this? in setDisplayProjection()
/frameworks/native/libs/gui/include/gui/
DSurfaceComposerClient.h154 uint32_t mForceSynchronous = 0; variable