Searched refs:mForceSynchronous (Results 1 – 2 of 2) sorted by relevance
102 mForceSynchronous(other.mForceSynchronous), in Transaction()144 mForceSynchronous |= synchronous; in apply()155 if (mForceSynchronous) { in apply()165 mForceSynchronous = false; in apply()244 mForceSynchronous = true; in setSize()545 mForceSynchronous = true; // TODO: do we actually still need this? in setDisplayProjection()
154 uint32_t mForceSynchronous = 0; variable