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Searched refs:mFrameAvailableCondition (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/gui/tests/
DSurfaceTextureGLThreadToGL.h115 mFrameAvailableCondition.wait(mMutex); in waitForFrame()
137 mFrameAvailableCondition.signal(); in onFrameAvailable()
150 Condition mFrameAvailableCondition; variable
/frameworks/av/media/libstagefright/
DAudioSource.cpp185 mFrameAvailableCondition.signal(); in reset()
252 mFrameAvailableCondition.wait(mLock); in read()
370 mFrameAvailableCondition.signal(); in dataCallback()
444 mFrameAvailableCondition.signal(); in queueInputBuffer_l()
DCameraSource.cpp884 mFrameAvailableCondition.signal(); in reset()
1080 mFrameAvailableCondition.waitRelative(mLock, in read()
1187 mFrameAvailableCondition.signal(); in dataCallbackTimestamp()
1252 mFrameAvailableCondition.signal(); in recordingFrameHandleCallbackTimestamp()
1307 mFrameAvailableCondition.signal(); in recordingFrameHandleCallbackTimestampBatch()
1395 mFrameAvailableCondition.signal(); in processBufferQueueFrame()
/frameworks/av/media/libstagefright/include/media/stagefright/
DAudioSource.h90 Condition mFrameAvailableCondition; member
DCameraSource.h250 Condition mFrameAvailableCondition; variable