Searched refs:mFramebuffer (Results 1 – 2 of 2) sorted by relevance
34 : mRenderThread(thread), mViewportWidth(0), mViewportHeight(0), mFramebuffer(0) { in RenderState()146 if (mFramebuffer != fbo) { in bindFramebuffer()147 mFramebuffer = fbo; in bindFramebuffer()148 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in bindFramebuffer()159 if (mFramebuffer == fbo) { in deleteFramebuffer()162 mFramebuffer = 0; in deleteFramebuffer()199 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in resumeFromFunctorInvoke()212 if (Properties::debugOverdraw && mFramebuffer == 0) { in debugOverdraw()
75 GLuint getFramebuffer() { return mFramebuffer; } in getFramebuffer()143 GLuint mFramebuffer; variable