Searched refs:mFramesDirty (Results 1 – 2 of 2) sorted by relevance
377 mFramesDirty[mQueueOffset].setDirty<FrameEvent::POSTED>(); in addQueue()390 mFramesDirty[mCompositionOffset].setDirty<FrameEvent::LATCH>(); in addLatch()402 mFramesDirty[mCompositionOffset].setDirty<FrameEvent::LAST_REFRESH_START>(); in addPreComposition()405 mFramesDirty[mCompositionOffset].setDirty<FrameEvent::FIRST_REFRESH_START>(); in addPreComposition()425 mFramesDirty[mCompositionOffset].setDirty<FrameEvent::GPU_COMPOSITION_DONE>(); in addPostComposition()428 mFramesDirty[mCompositionOffset].setDirty<FrameEvent::DISPLAY_PRESENT>(); in addPostComposition()443 mFramesDirty[mReleaseOffset].setDirty<FrameEvent::RELEASE>(); in addRelease()451 if (mFramesDirty[i].anyDirty()) { in getFrameDelta()456 delta->mDeltas.emplace_back(i, *frame, mFramesDirty[i]); in getFrameDelta()458 mFramesDirty[i].reset(); in getFrameDelta()[all …]
230 std::array<FrameEventDirtyFields, MAX_FRAME_HISTORY> mFramesDirty; variable