Searched refs:mHardwareTextures (Results 1 – 2 of 2) sorted by relevance
114 auto textureIterator = mHardwareTextures.find(bitmap->getStableID()); in getCachedTexture()115 if (textureIterator == mHardwareTextures.end()) { in getCachedTexture()117 mHardwareTextures.insert( in getCachedTexture()193 auto hardwareIter = mHardwareTextures.find(pixelRefStableID); in destroyTexture()194 if (hardwareIter != mHardwareTextures.end()) { in destroyTexture()196 mHardwareTextures.erase(hardwareIter); in destroyTexture()204 for (auto& iter : mHardwareTextures) { in clear()207 mHardwareTextures.clear(); in clear()
138 std::unordered_map<uint32_t, std::unique_ptr<Texture>> mHardwareTextures; variable