Home
last modified time | relevance | path

Searched refs:mHardwareTextures (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DTextureCache.cpp114 auto textureIterator = mHardwareTextures.find(bitmap->getStableID()); in getCachedTexture()
115 if (textureIterator == mHardwareTextures.end()) { in getCachedTexture()
117 mHardwareTextures.insert( in getCachedTexture()
193 auto hardwareIter = mHardwareTextures.find(pixelRefStableID); in destroyTexture()
194 if (hardwareIter != mHardwareTextures.end()) { in destroyTexture()
196 mHardwareTextures.erase(hardwareIter); in destroyTexture()
204 for (auto& iter : mHardwareTextures) { in clear()
207 mHardwareTextures.clear(); in clear()
DTextureCache.h138 std::unordered_map<uint32_t, std::unique_ptr<Texture>> mHardwareTextures; variable