Searched refs:mIsAllocating (Results 1 – 3 of 3) sorted by relevance
86 mIsAllocating(false), in BufferQueueCore()311 while (mIsAllocating) { in waitWhileAllocatingLocked()421 if (mSlots[slot].mGraphicBuffer == NULL && !mIsAllocating) { in validateConsistencyLocked()
463 mCore->mIsAllocating = true; in dequeueBuffer()516 mCore->mIsAllocating = false; in dequeueBuffer()1359 mCore->mIsAllocating = true; in allocateBuffers()1374 mCore->mIsAllocating = false; in allocateBuffers()1392 mCore->mIsAllocating = false; in allocateBuffers()1420 mCore->mIsAllocating = false; in allocateBuffers()
280 bool mIsAllocating; variable