Searched refs:mIsOwner (Results 1 – 2 of 2) sorted by relevance
57 private final boolean mIsOwner; field in MemoryIntArray72 mIsOwner = true; in MemoryIntArray()75 mMemoryAddr = nativeOpen(mFd, mIsOwner); in MemoryIntArray()80 mIsOwner = false; in MemoryIntArray()86 mMemoryAddr = nativeOpen(mFd, mIsOwner); in MemoryIntArray()95 return mIsOwner; in isWritable()145 nativeClose(mFd, mMemoryAddr, mIsOwner); in close()
29 private boolean mIsOwner; field in TextureSource100 if (GLToolbox.isTexture(mTexId) && mIsOwner) { in release()118 mIsOwner = isOwner; in TextureSource()