Searched refs:mLayerPool (Results 1 – 2 of 2) sorted by relevance
113 OffscreenBufferPool& layerPool() { return *mLayerPool; } in layerPool()135 OffscreenBufferPool* mLayerPool = nullptr; variable
54 if (!mLayerPool) { in onGLContextCreated()55 mLayerPool = new OffscreenBufferPool(); in onGLContextCreated()72 mLayerPool->clear(); in onGLContextDestroyed()121 if (mLayerPool) mLayerPool->clear(); in flush()