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Searched refs:mLayerPool (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DRenderState.h113 OffscreenBufferPool& layerPool() { return *mLayerPool; } in layerPool()
135 OffscreenBufferPool* mLayerPool = nullptr; variable
DRenderState.cpp54 if (!mLayerPool) { in onGLContextCreated()
55 mLayerPool = new OffscreenBufferPool(); in onGLContextCreated()
72 mLayerPool->clear(); in onGLContextDestroyed()
121 if (mLayerPool) mLayerPool->clear(); in flush()