Searched refs:mLevelTo (Results 1 – 2 of 2) sorted by relevance
21 if (target != mLevelTo) { in isRamping()23 mLevelTo = target; in isRamping()37 level = mLevelTo; in nextSegment()41 level = mLevelFrom + (frames * (mLevelTo - mLevelFrom) / mRemaining); in nextSegment()47 *levelTo = mLevelTo; in nextSegment()
67 mLevelTo = level; // forces a ramp if it does not match target in forceCurrent()93 float mLevelTo = 0.0f; variable