Searched refs:mMaxQuadCount (Results 1 – 2 of 2) sorted by relevance
147 bool endOfMesh() const { return mCurrentQuad == mMaxQuadCount; } in endOfMesh()163 uint32_t mMaxQuadCount; variable
118 , mMaxQuadCount(maxQuadCount) in CacheTexture()177 mMesh = new TextureVertex[mMaxQuadCount * 4]; in allocateMesh()