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Searched refs:mMaxQuadCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/font/
DCacheTexture.h147 bool endOfMesh() const { return mCurrentQuad == mMaxQuadCount; } in endOfMesh()
163 uint32_t mMaxQuadCount; variable
DCacheTexture.cpp118 , mMaxQuadCount(maxQuadCount) in CacheTexture()
177 mMesh = new TextureVertex[mMaxQuadCount * 4]; in allocateMesh()