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Searched refs:mMeshState (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp39 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in ~RenderState()
44 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onGLContextCreated()
49 mMeshState = new MeshState(); in onGLContextCreated()
81 delete mMeshState; in onGLContextDestroyed()
82 mMeshState = nullptr; in onGLContextDestroyed()
93 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onVkContextCreated()
DRenderState.h109 MeshState& meshState() { return *mMeshState; } in meshState()
131 MeshState* mMeshState = nullptr; variable