Searched refs:mMeshState (Results 1 – 2 of 2) sorted by relevance
39 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in ~RenderState()44 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onGLContextCreated()49 mMeshState = new MeshState(); in onGLContextCreated()81 delete mMeshState; in onGLContextDestroyed()82 mMeshState = nullptr; in onGLContextDestroyed()93 LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, in onVkContextCreated()
109 MeshState& meshState() { return *mMeshState; } in meshState()131 MeshState* mMeshState = nullptr; variable