Searched refs:mNumTextures (Results 1 – 1 of 1) sorted by relevance
89 int mNumTextures; field in ProgramFragmentFixedFunction.Builder173 if (mNumTextures != 0) { in buildShaderString()181 for(int i = 0; i < mNumTextures; i ++) { in buildShaderString()293 mNumTextures = 0; in create()296 mNumTextures ++; in create()311 for (int i = 0; i < mNumTextures; i ++) { in create()