Searched refs:mPendingStates (Results 1 – 2 of 2) sorted by relevance
82 mPendingStates(), in Layer()918 mPendingStates.push_back(mCurrentState); in pushPendingState()919 ATRACE_INT(mTransactionName.string(), mPendingStates.size()); in pushPendingState()923 *stateToCommit = mPendingStates[0]; in popPendingState()925 mPendingStates.removeAt(0); in popPendingState()926 ATRACE_INT(mTransactionName.string(), mPendingStates.size()); in popPendingState()931 while (!mPendingStates.empty()) { in applyPendingStates()932 if (mPendingStates[0].barrierLayer != nullptr) { in applyPendingStates()943 if (mRemoteSyncPoints.front()->getFrameNumber() != mPendingStates[0].frameNumber) { in applyPendingStates()971 if (!mPendingStates.empty()) { in applyPendingStates()
725 Vector<State> mPendingStates; variable