Searched refs:mPlatformHasWideColor (Results 1 – 2 of 2) sorted by relevance
118 mPlatformHasWideColor((featureFlags & WIDE_COLOR_SUPPORT) != 0) { in GLES20RenderEngine()136 if (mPlatformHasWideColor) { in GLES20RenderEngine()330 if (mPlatformHasWideColor) { in drawMesh()
100 const bool mPlatformHasWideColor = false; variable