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Searched refs:mPresentQueueIndex (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DVulkanManager.cpp60 &mPresentQueueIndex, canPresent)); in initialize()
109 mGetDeviceQueue(mBackendContext->fDevice, mPresentQueueIndex, 0, &mPresentQueue); in initialize()
207 mPresentQueueIndex, // srcQueueFamilyIndex in getBackbufferSurface()
481 uint32_t queueFamilies[] = {mBackendContext->fGraphicsQueueIndex, mPresentQueueIndex}; in createSwapchain()
482 if (mBackendContext->fGraphicsQueueIndex != mPresentQueueIndex) { in createSwapchain()
542 mBackendContext->fPhysicalDevice, mPresentQueueIndex, in createSurface()
633 mPresentQueueIndex, // dstQueueFamilyIndex in swapBuffers()
DVulkanManager.h176 uint32_t mPresentQueueIndex; variable