Searched refs:mPresentQueueIndex (Results 1 – 2 of 2) sorted by relevance
60 &mPresentQueueIndex, canPresent)); in initialize()109 mGetDeviceQueue(mBackendContext->fDevice, mPresentQueueIndex, 0, &mPresentQueue); in initialize()207 mPresentQueueIndex, // srcQueueFamilyIndex in getBackbufferSurface()481 uint32_t queueFamilies[] = {mBackendContext->fGraphicsQueueIndex, mPresentQueueIndex}; in createSwapchain()482 if (mBackendContext->fGraphicsQueueIndex != mPresentQueueIndex) { in createSwapchain()542 mBackendContext->fPhysicalDevice, mPresentQueueIndex, in createSurface()633 mPresentQueueIndex, // dstQueueFamilyIndex in swapBuffers()
176 uint32_t mPresentQueueIndex; variable