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Searched refs:mPrimaryDisplayOrientation (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp282 mPrimaryDisplayOrientation = DisplayState::eOrientation90; in SurfaceFlinger()
285 mPrimaryDisplayOrientation = DisplayState::eOrientation180; in SurfaceFlinger()
288 mPrimaryDisplayOrientation = DisplayState::eOrientation270; in SurfaceFlinger()
291 mPrimaryDisplayOrientation = DisplayState::eOrientationDefault; in SurfaceFlinger()
294 ALOGV("Primary Display Orientation is set to %2d.", mPrimaryDisplayOrientation); in SurfaceFlinger()
908 mPrimaryDisplayOrientation & DisplayState::eOrientationSwapMask) { in getDisplayConfigs()
4847 renderArea.updateDimensions(mPrimaryDisplayOrientation); in captureScreenCommon()
4932 if (mPrimaryDisplayOrientation & DisplayState::eOrientationSwapMask) { in renderScreenImplLocked()
4944 } else if (mPrimaryDisplayOrientation != DisplayState::eOrientationDefault) { in renderScreenImplLocked()
4947 switch (mPrimaryDisplayOrientation) { in renderScreenImplLocked()
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DSurfaceFlinger.h344 int getPrimaryDisplayOrientation() const { return mPrimaryDisplayOrientation; } in getPrimaryDisplayOrientation()
848 int mPrimaryDisplayOrientation = DisplayState::eOrientationDefault; variable