Searched refs:mPrimaryDisplayOrientation (Results 1 – 2 of 2) sorted by relevance
282 mPrimaryDisplayOrientation = DisplayState::eOrientation90; in SurfaceFlinger()285 mPrimaryDisplayOrientation = DisplayState::eOrientation180; in SurfaceFlinger()288 mPrimaryDisplayOrientation = DisplayState::eOrientation270; in SurfaceFlinger()291 mPrimaryDisplayOrientation = DisplayState::eOrientationDefault; in SurfaceFlinger()294 ALOGV("Primary Display Orientation is set to %2d.", mPrimaryDisplayOrientation); in SurfaceFlinger()908 mPrimaryDisplayOrientation & DisplayState::eOrientationSwapMask) { in getDisplayConfigs()4847 renderArea.updateDimensions(mPrimaryDisplayOrientation); in captureScreenCommon()4932 if (mPrimaryDisplayOrientation & DisplayState::eOrientationSwapMask) { in renderScreenImplLocked()4944 } else if (mPrimaryDisplayOrientation != DisplayState::eOrientationDefault) { in renderScreenImplLocked()4947 switch (mPrimaryDisplayOrientation) { in renderScreenImplLocked()[all …]
344 int getPrimaryDisplayOrientation() const { return mPrimaryDisplayOrientation; } in getPrimaryDisplayOrientation()848 int mPrimaryDisplayOrientation = DisplayState::eOrientationDefault; variable