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Searched refs:mProducerBuffers (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
DVirtualDisplaySurface.cpp65 mProducerBuffers(),
206 mProducerBuffers[mFbProducerSlot] : sp<GraphicBuffer>(nullptr); in advanceFrame()
207 sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot]; in advanceFrame()
245 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], in onFrameCommitted()
247 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot]); in onFrameCommitted()
301 *outBuf = mProducerBuffers[pslot]; in requestBuffer()
339 mProducerBuffers[i].clear(); in dequeueBuffer()
343 result = mSource[source]->requestBuffer(*sslot, &mProducerBuffers[pslot]); in dequeueBuffer()
345 mProducerBuffers[pslot].clear(); in dequeueBuffer()
350 dbgSourceStr(source), pslot, mProducerBuffers[pslot].get(), in dequeueBuffer()
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DVirtualDisplaySurface.h178 sp<GraphicBuffer> mProducerBuffers[BufferQueueDefs::NUM_BUFFER_SLOTS]; variable