Searched refs:mProtectedTexName (Results 1 – 2 of 2) sorted by relevance
126 glGenTextures(1, &mProtectedTexName); in GLES20RenderEngine()127 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in GLES20RenderEngine()260 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()261 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()
42 GLuint mProtectedTexName; variable