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Searched refs:mProtectedTexName (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp126 glGenTextures(1, &mProtectedTexName); in GLES20RenderEngine()
127 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in GLES20RenderEngine()
260 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()
261 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()
DGLES20RenderEngine.h42 GLuint mProtectedTexName; variable