Searched refs:mRefreshPending (Results 1 – 7 of 7) sorted by relevance
129 bool isBufferLatched() const override { return mRefreshPending; } in isBufferLatched()195 bool mRefreshPending; variable
63 mRefreshPending(false) { in BufferLayer()297 mRefreshPending = false; in onPreComposition()407 if (mRefreshPending) { in latchBuffer()523 mRefreshPending = true; in latchBuffer()
859 std::atomic<bool> mRefreshPending{false};
1241 mRefreshPending = true; in signalRefresh()1531 mRefreshPending = false; in handleMessageRefresh()4868 if (mRefreshPending) { in captureScreenCommon()
1438 info.mRefreshPending = isBufferLatched(); in getLayerDebugInfo()
61 RETURN_ON_ERROR(parcel->writeBool(mRefreshPending)); in writeToParcel()106 RETURN_ON_ERROR(parcel->readBool(&mRefreshPending)); in readFromParcel()143 info.mNumQueuedFrames, info.mRefreshPending); in to_string()
67 bool mRefreshPending = false; variable