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Searched refs:mRefreshPending (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayer.h129 bool isBufferLatched() const override { return mRefreshPending; } in isBufferLatched()
195 bool mRefreshPending; variable
DBufferLayer.cpp63 mRefreshPending(false) { in BufferLayer()
297 mRefreshPending = false; in onPreComposition()
407 if (mRefreshPending) { in latchBuffer()
523 mRefreshPending = true; in latchBuffer()
DSurfaceFlinger.h859 std::atomic<bool> mRefreshPending{false};
DSurfaceFlinger.cpp1241 mRefreshPending = true; in signalRefresh()
1531 mRefreshPending = false; in handleMessageRefresh()
4868 if (mRefreshPending) { in captureScreenCommon()
DLayer.cpp1438 info.mRefreshPending = isBufferLatched(); in getLayerDebugInfo()
/frameworks/native/libs/gui/
DLayerDebugInfo.cpp61 RETURN_ON_ERROR(parcel->writeBool(mRefreshPending)); in writeToParcel()
106 RETURN_ON_ERROR(parcel->readBool(&mRefreshPending)); in readFromParcel()
143 info.mNumQueuedFrames, info.mRefreshPending); in to_string()
/frameworks/native/libs/gui/include/gui/
DLayerDebugInfo.h67 bool mRefreshPending = false; variable