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Searched refs:mReleasedTexImage (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/include/gui/
DGLConsumer.h505 sp<EglImage> mReleasedTexImage; variable
/frameworks/native/libs/gui/
DGLConsumer.cpp294 if (mReleasedTexImage == NULL) { in releaseTexImage()
295 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()
299 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()