Searched refs:mRunningVDAnimators (Results 1 – 1 of 1) sorted by relevance
224 for (auto& anim : mRunningVDAnimators) { in prepareTree()260 mRunningVDAnimators.insert(mPendingVectorDrawableAnimators.begin(), in attachPendingVectorDrawableAnimators()270 for (auto& anim : mRunningVDAnimators) { in detachAnimators()277 mRunningVDAnimators.clear(); in detachAnimators()284 mPausedVDAnimators.insert(mRunningVDAnimators.begin(), mRunningVDAnimators.end()); in pauseAnimators()285 for (auto& anim : mRunningVDAnimators) { in pauseAnimators()288 mRunningVDAnimators.clear(); in pauseAnimators()307 for (auto it = mRunningVDAnimators.begin(); it != mRunningVDAnimators.end();) { in runVectorDrawableAnimators()309 it = mRunningVDAnimators.erase(it); in runVectorDrawableAnimators()331 for (auto it = mRunningVDAnimators.begin(); it != mRunningVDAnimators.end();) { in runVectorDrawableAnimators()[all …]