Searched refs:mSamplerLoc (Results 1 – 2 of 2) sorted by relevance
63 mSamplerLoc = glGetUniformLocation(programId, "sampler"); in Program()129 if (mSamplerLoc >= 0) { in setUniforms()130 glUniform1i(mSamplerLoc, 0); in setUniforms()
76 GLint mSamplerLoc; variable