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Searched refs:mSamplerLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp63 mSamplerLoc = glGetUniformLocation(programId, "sampler"); in Program()
129 if (mSamplerLoc >= 0) { in setUniforms()
130 glUniform1i(mSamplerLoc, 0); in setUniforms()
DProgram.h76 GLint mSamplerLoc; variable